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Math Fighter for schools: maths students want to practise
Fun, team play and the feeling of getting better – three things that make students practise maths because they want to, not because they have to.
Turn practice into a fight – play Math Fighter in your browser, on Android or on iOS.
Play in browser
Fun that serves the learning
Every attack in Math Fighter is a maths question. Students who answer correctly and quickly land the hit, so the game rewards exactly the skill the lesson is about: fluent mental arithmetic. There is no separate “quiz part” to get through before the fun starts.
Team play: the whole class at once
In a team battle the class is split into small teams that face each other in parallel arenas, and everyone is on screen at the same time. It does not matter who answers – the team pulls ahead when it answers correctly and fast. Three games share the mechanic:
- Tug of war – the rope slides towards the stronger team.
- Sumo push – the teams shove each other towards the edge of the ring.
- Human tower – each team builds upwards; the first to reach the top wins.
Because the team’s result is what counts, every correct answer helps – not only the fastest student’s. For a bigger finale there are knockout tournaments, with matches played between classmates only.
Why it supports intrinsic motivation
Research on motivation, such as self-determination theory, points to three needs: autonomy, competence and belonging. Math Fighter is built around them:
- Autonomy – students choose their fighter, and in free practice the topic they want to train.
- Competence – belts in the Dojo show real progress from White Belt onwards, and the AI tutor Sensei explains a topic step by step when a student gets stuck.
- Belonging – in a team battle students work with classmates towards a shared result instead of only competing against each other.
The aim is a student who says “one more round” because it feels good to improve – not one who practises for a reward.
Practical for teachers
- Choose the operations, number range and times tables for a tournament or battle, so practice fits the current unit.
- Students join with a link or QR code and need no personal account.
- Online play in school stays inside the class: students are only matched with classmates.
- Set practice as homework when you want it outside the lesson.
- The teacher tools run in the browser; students play on web, Android or iOS.
See it in action
From homework for one child to a team event for a whole class, in one minute:
How to start in five steps
- Create your teacher account on the web and confirm your email. The teacher area opens from the Math Fighter for Schools page.
- Set up your school: its name and country, so the topics follow your curriculum.
- Create a class and choose its grade. Every activity picks its topics from that grade.
- Invite your students with the QR code or link from the class. They join on web, Android or iOS.
- Start an activity: a team battle, a knockout tournament or homework, with the operations and number range you choose.
The video shows the whole way, from the account to your first team challenge:
Plans and terms
Details, plans and terms are on the Math Fighter for Schools page. A quick overview is on the teachers page.
Frequently asked questions
Does a team battle work with a whole class?
Yes. The class is split into teams of one to eight students, and every team plays in its own arena at the same time.
Is it a replacement for maths lessons?
No. It is a way to practise what the class already learned: mental arithmetic, times tables, fractions and more, at the right grade level.
Do students need an account?
No. They join your class with a link or QR code.
Which grades does it suit?
Grades 1 to 6 are the core, with an advanced path for older students.